Gil Collateral

Gil L. Collateral is an attorney at law in Doskvol, the Cult of the Dream Beyond Death's lawyer, and a scoundrel for The Syndicate. For most of his life, he was the maritime attorney for the pirate ship The Devil's Doubloon. No-one knows what the L in his name truly stands for.

"Soundtrack" touchstones: [1 ] [2 ] [3 ]

Appearance
Gil is an unassuming man of average height and slim build. He has white skin, grey eyes, and his face shows slight signs of wear from the years of battering winds on the high seas, with a couple of scars on his left eyebrow and right cheek.

He always wears a relaxed yet slightly cocky smile behind his trimmed and cared for moustache. However, he doesn't give of an air of arrogance, as his soft gaze gives of a sense that he is easy to trust, and that he trusts others easily.

Normally, Gil's hair is quite scruffy as it has been unevenly cut at the back, but on scores he will run his hands through his hair, pulling back his fringe and flattening it at the back, in an effort to look more professional. While his fringe is pulled over, you might notice his roots are a brown-blonde colour, and that his hair has been dyed black.

Gil owns way too many cheap suits made out of bad materials. They look quite high quality on the outside, but they are very stiff and pratically made out of cardboard, making it hard for Gil to walk comfortably without them ripping or tearing (the suits are only available to buy in bulk order as they tear so easily). Because of this, in public or social situations he walks a bit stiffly. But if it all breaks, that's not a big bother to him, as he has a variety of dark blue, grey, maroon and olive suits.

Playbook
Gil is a Weaver and relies on the whims of luck and fate to guide him through life on Doskvol. As an attorney, the right piece of evidence shows up just at the right time to prove his argument. As a scoundrel, he has been saved from jumping out of a building at a lethal height by landing in a passing laundry basket. Some speculate these feats of impossible odds are the fruits of impressive foreward thinking. Others think he is the mastermind behind a conspiracy. But Gil is neither a forethinker or a mastermind. He's just a lucky guy.

This streak of luck began during the incident on The Devil's Doubloon. Now, the tides of fate have led him to the Cult of the Dream Beyond Death, which he is starting to suspect will be critical in his search for answers. All he can do for now is follow the currents.

Besides his luck, he is a competent bluffer, with a tendancy to whip out some forged documents and command potential foes to stand down by presenting a perfectly legal reason for him to be there.

He holds some personal mementos from the days on the Doubloon that he may sometimes use on Scores:


 * A fine hat - A pirate captain's hat that has been cut down and fashioned into a deerstalker cap by Kaspar.
 * A broken compass - A lucky charm. This antique gold-lined compass can be traced back to the first generation of the Doubloon, and possibly further. It doesn't point to North anymore behind the fractured and murky glass, but when in doubt on which way to go, Gil gives it a little shake and follows where it points, trusting it will lead to someplace useful.
 * Letter writing kit - nothing special about a Strangford-brand pencil and paper, but after writing a letter and releasing it to the winds or handing it to a stranger, it will arrive to its intended recipient.

Before joining the gang
Grew up on the open Void Seas with his band of brothers, sisters, and siblings aboard The Devil’s Doubloon. A Maritime Lawyer for the ship, he has settled many disputes and criminal cases – taking a coin flip as to which client he will defend - and was essential in holding up the façade that the Doubloon was a travelling merchant ship.

6 years ago, after he woke up to the crew having vanished and the ship sinking in the Void Sea, Gil had his first big stroke of luck - the only functional lifeboat rose from the depths of the Sea and provided him safe passage to the nearest place he could find, which happened to be Doskvol.

Stranded within the lightning walls of Doskvol as a landlubber with no ship or crew, he now represents the ones that seem impossible to defend in the Doskvol courts. After only a cursory glance at the case file and not much else, Gil confidently strides into a courtroom, bluffs without a lick of evidence, and there is always a key witness or evidence found just at the right time to prove his point and turn the case around.

His pirate training makes him adept at reacting to situations on the fly and can find opportunities and turn the tables of fate around in many ways.

Looking for a new challenge in life, The Syndicate came knocking at just the right time – his services recommended by a client who works for them – and they’ve hired him to bookkeep and provide a legit front to one of the gangs under its wing – The Cult of the Dream Beyond Death.

After joining the gang
Since joining the gang, Gil has been defenestrated 1 time.

Walked in on Lord Strangford in bed whilst on a mission to steal his demon bell. For about a month, he had to "lay low" (as best a born-and-bred pirate can) at the Cult's Lair with Nemesis, but it was actually quite a cosy place once you get used to the smoke and overall feeling of slight dread.

In the aftermath of the bloodsoaked assault of the Lampblack warehouse, Gil felt a pang of emotion that was quite foreign to him - regret - for the second time in his life. The only morals he truly follows are that of the Doubloon's Pirate Code, and there was no justification for the amount of death that day. Since then, he has become obligated to provide letters-in-bottles to the doorsteps of the bereaved families involved in that incident, and offer them any legal advice they need, such as compensation for their losses or how to clear an uncollected debt. The results have had mixed effectiveness, but some families have placed their trust in his anonymous letters, which gives some slight reprieve.

History repeated itself as the same horribly cursed Lampblack warehouse, now the reconnaisance HQ for Plickett, who used ghosts to try and find the Cult's Lair, became the site of an ambush and bloody battle between the Red Saches and the Lampblacks. The warehouse went down in flames, along with the sins that marred it. He assumes.

Family
A Parent

Lianne: His mother from the Dagger Isles who retired from her pirate life aboard the Doubloon when Gil was 10. She now lives close to the Void Sea shores of the Dagger Isles, making good use of her strength and guts by unbeaching Leviathan spawn that occassionally wash up there.

A Sibling

None related to him by blood, but the guys, gals and non-binary pals aboard The Devil's Doubloon are all his siblings.

Significant Others
A Significant Other

Gil doesn't have a Significant Other.

Friends, Acquaintances and Rivals
Friend Outside The Group

Kaspar: Gil's good friend and fortune teller. Even though they're ex-partners, they both care a lot about each other's wellbeing and confide in each other.

Friends In The Group

Nemesis: One of the first cult members he met. Definitely the most unique crew member he has ever worked with, but he is a big fan of the strange. Her plan to draw the Spirit Wardens to herself and Amanda to give Gil a shot at retrieving the demon bell really sat with him, it was really admirable and required far more courage than he feels he has. Has written in his will that she can "pick any three bodyparts apart from the eyes". He sees so much pirate spirit and drive in her.

Chihiro/Her: One of the first cult members he met. A level-headed and reliable person who is good at social manipulation - which is great as Gil loves a good con job! Ae offered to let him use House Inoue as part of the cover for the cult. As such, when asked, he claims to be the Inoue's personal lawyer. He's slightly concerned around aer recruiting students, but this is a criminal organisation, and ae clearly knows what ae's doing, and in Gil's line of work, it's best not to get in the way of folk who know what they're doing. Not sure what ae's parents think about all this, Her has yet to introduce him to them, but they're apparently busy people. Acquaintances In The Group

Henry: He and Sahand were bailed out of a financial mess by Gil through some clever loopholes. Gil trusted him until he shot a majority of the guards at the Lampblack warehouse dead in cold blood. Gil had to cover for this carnage and feels complicit. Bregrudgingly helping Henry in his plan for creating an escape voyage for Skovlander refugees, with knowledge of the dangerous of the Void Sea - these many dangers he doubts Henry is taking seriously. On missions, he will not trust Henry and try to stop him from killing their adversaries, or else more will be at risk than just morals.

Rivals And Enemies

Lena: Lena Newman-Aster, the estranged daughter of the late lesser noble, Duncan Aster. She is a reporter for the newspaper Fortnightly & Johnsons, and has a grudge against Gil for getting her father's hitman off on a technicality - Bluecoats lost the murder weapon which led to the case collapsing. Lena could not accept Gil's "stroke of luck" that denied her justice as a coincidence, and has been trying to uncover a conspiracy behind Gil's luck, even though it doesn't exist. Running out of options, she is willing to play dirty to harm him.

Additional Scenes
None yet!